Bigben Interactive
Press release
25 April 2016, 06:00 pm
IFRS - M€
Sales | 2015/2016 | 2014/2015 | Change |
1 st Quarter | 34.7 | 35.4 | - 1.8 % |
2 nd Quarter | 53.9 | 38.5 | + 39.9 % |
3 rd Quarter (1) | 74.4 | 73.9 | + 0.7 % |
4
th
Quarter
(1)
Of which Mobile Gaming Audio |
39.3
22.2 11.5 5.6 |
37.1
20.6 10.5 6.0 |
+ 5.8 %
+ 7.9% + 9.1% - 7.1% |
Cumulative 12 months (31/3/2016)
Of which Mobile Gaming Audio |
202.2
101.8 64.4 36.0 |
184.9
98.1 55.3 31.5 |
+ 9.4 %
+ 3.9% + 16.4% + 14.2% |
(1) Non audited data
VIGOROUS ANNUAL SALES
Over FY 2015/2016 (ended March 31) Bigben Interactive achieved a turnover of 202.2 M€ up 9.4% compared to the previous year, against an initially announced sales target of 185 M€, reassessed during the year to 195 M€. While all businesses contributed to this performance, the video game publishing, a strategic activity, grew by 100% to a record turnover of 24.3 M€.
MOBILE
GAMING
AUDIO
Breakdown of activities by area, combining domestic and export sales from these areas
Sales in M€ | Year 2015/2016 | Year 2014/2015 | Change |
France | 159.4 | 145.4 | + 9.6% |
Benelux | 14.0 | 13.5 | + 3.7% |
Germany | 15.5 | 16.1 | - 3.3% |
Other territories | 13.3 | 9.8 | + 35.2% |
Total | 202.2 | 184.9 | + 9.4% |
Breakdown of activities by business segments (previous format)
Sales in M€ | Year 2015/2016 | Relative share | Year 2014/2015 | Relative share | Change |
Core Business | 192.7 | 95.3% | 174.8 | 94.5 % | + 10.3% |
Accessories (Gaming+Smartphones+IT) | 132.4 | 65.5% | 131.1 | 70.9% | + 1.0% |
Audio | 36.0 | 17.8% | 31.5 | 17.0% | + 14.2% |
Publishing | 24.3 | 12.0% | 12.2 | 6.6% | + 99.7% |
Distribution | 9.5 | 4.7% | 10.1 | 5.5% | - 5.4% |
Total | 202.2 | 100.0% | 184.9 | 100.0 % | + 9.4% |
A 4TH quarter activity UP BY 5.8%
In the 4th quarter of FY 2015/2016 (from 1 January to 31 March 2016), Bigben Interactive achieved sales revenues of 39.3 M€, up 5.8% over the same period of previous year.
Growth was driven, on one hand, by the Mobile business (+ 7.9%) which benefited from the success of accessories for the new Samsung Galaxy S7 , and on the other hand, by the Gaming business (+ 9.1%), supported by the continued growth of the Publishing segment (+ 139.2%) and the exclusive distribution of the MXGP2 video game.
Audio sales dropped by 7.1% in the last quarter following an adverse comparison with the 4th quarter of FY 2014/2015 as sales for the 4th quarter of the previous year had benefited from unusually large purchases from customers anticipating price increases linked to the unfavorable evolution of the EUR / USD exchange rate.
confirmation of the year-end current operating result target above 3%
Banking on its success in passing last year's EUR / USD impact onto its selling prices and on the growth of its high value-added publishing activity, Bigben Interactive confirms its target of current operating income above 3% of sales against 0.9% in 2014/2015.
FAVORABLE OUTLOOK 2016/2017
In 2016/2017, the Group expects a further growth supported by all its business segments and a further increase of its profitability driven by its video game publishing segment which will see six launches over the year.
In particular, the first quarter is shaping up well in view of the release of
Sherlock Holmes
followed by the distribution of
Rugby Challenge 3
.
Thus, the success of the strategy implemented over the last two years in the video game Publishing segment should enable to significantly improve the Group profitability in the coming financial years.
Bigben will disclose its projections for FY 2016/2017 and its "Bigben-Horizon 2018" strategy together with the release of its year-end results during the 2015/2016 annual results presentation to be held in Paris on 31 May 2016.
Upcoming publication: Annual results 2015 / 2016:
Monday 30 May 2016
Press release after close of the stock market
ABOUT BIGBEN INTERACTIVE | |
SALES 2014-2015 202,2M€ HEADCOUNT 350 employees INTERNATIONAL 9 subsidiaries and a distribution network in 50 countries www.bigben-group.com |
Bigben Interactive is a leading player specialized in the design and distribution of accessories for video games, smartphones and tablets, as well as audio products and video game publishing, Buoyed by the rapid expansion of the market for mobile devices and changes in the video game market, the Group, which is recognized for its capacities in terms of innovation and creation, seeks to become one of Europe's leaders in multimedia accessories. Company listed on Euronext Paris, compartment C - Index : CAC SMALL - Éligible SRD long ISN : FR0000074072 ; Reuters : BIGPA ; Bloomberg : BIGFP PRESS CONTACTS CapValue - Edouard Miffre emiffre@capvalue.fr - +33 1 80 81 50 02 CapValue - Gilles Broquelet gbroquelet@capvalue.fr - +33 1 80 81 50 01 |